A downloadable KeepJumping for Windows

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About the gameplay :
Don't be fooled, there are 3 scoring zones, 50% of the screen (right side) is x1, 30% of the screen (center and left) is x3 and the remaining 20% of the screen (left side) is x5. The left side is tempting to win the score quickly but "flaming balls" spurt out from the left edge of the screen and make the left edge extremely dangerous. 

Moreover when you are on a mobile platform, they undergo gravity (and bring you little by little closer to the LAVA ground) but also ACCELERATE towards the left edge of the screen. Oh and if you're wondering why the heat indicator (which when it's at its maximum explodes and kills you) is on the top left is to force you to keep an eye away from the right "safe" edge or you might want to hang around for a long time. And the shrill sound design when you take temperature (by touching the lava or activating the jetpack) is done on purpose too... Happy suffering to you and make the best score.

About the project : 
My first "real" game with Unity, just after the Solar System also posted on itch.io. School project made in solo, the constraints: a platform with 2 gameplay features minimum (besides moving and jumping), and a "correct" interface, debug and UX. 

A few days of work (in parallel with the prog classes), I took advantage of this little project to test physics (I've always been fascinated by the use of physics in games), I was also very tricky on some elements, for example the platforms are hideous, but if you had seen them in Unity they were deformed, I wanted us to be able to see their shadows well (so that it makes the scene a bit more dynamic) so in reality on the depth they are very flat. It's ugly and I probably should have gone to find 3D assets, but in the rush I made LOTS of bad choices.

I also wanted the jump and the jetpack to be separated, I thought the 2 mechanics really separately (to have more input and skill learning). Moreover I wanted the player to use the space bar AND the ctrl key, with the arrow keys to move the character I found the placement of the hands on the keyboard of the old doom-like. I don't recommend to play with the controller, I didn't test it much and the feeling is not the same (but if you prefer it's your own business :))

And yes I know, it's very hard and some people advised me to have only one touch for the Jump AND the Jetpack. If I had time I would have added an option for that. Maybe one day I'll turn this prototype into a "real" little game and I'll improve all these details (and I'll add other difficulty modes, so that it's less horrible during the first games, the game is really cruel).

Anyway, it's a little game, really not incredible but it's the very first one I made and I've tried to make it "fun" (and stressful). There are a lot of worries (physics among others, often cruel and causing aberrations), but I'm still satisfied with the whole, I produced what I had in mind. If my knowledge at the time had been more advanced I would have refined the gameplay to smooth out the aberrations, I would have refined FX, UI, sound design, but overall I'm happy with it.

StatusCanceled
PlatformsWindows
AuthorJb Dionisi
GenrePlatformer
Made withUnity
TagsArcade, High Score, Physics, Unity
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

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Click download now to get access to the following files:

Keep_Jumping.zip 33 MB

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